top of page
Search
ahmjural1985

Amnesia The Dark Descent For Mac: An Experience That Will Challenge Your Wits, Nerves And Sanity



Amnesia: The Dark Descent is a survival horror[1] adventure video game by Frictional Games,[2] released in 2010 for Microsoft Windows, Mac OS X and Linux operating systems, in 2016 for the PlayStation 4 platform and in 2018 for the Xbox One. The game features a protagonist named Daniel exploring a dark and foreboding castle called Brennenburg, while trying to maintain his sanity by avoiding monsters and unsettling events.[3] The game was critically well-received, earning two awards from the Independent Games Festival and numerous positive reviews.[4]




Amnesia The Dark Descent For Mac



In addition to a health indicator, Daniel's sanity must be managed, centered around an "afraid of darkness" mechanic. According to designer Thomas Grip, "the idea was basically that the darkness itself should be an enemy."[11] Sanity is reduced by staying in the dark for too long, witnessing unsettling events or looking directly at monsters. Low sanity causes visual and auditory hallucinations and an increased chance of attracting monsters, while its complete depletion results in a temporary drop in mobility, or death in higher difficulties. Light sources help restore sanity, and if none are available, Daniel may use tinderboxes to ignite candles and torches or deploy an oil-burning lantern. However, the number of tinderboxes and the amount of oil available are both limited, even more so in higher difficulties.


If a monster sees Daniel, it will chase him until he evades its sight. Daniel has no means of fighting monsters, so he must either avoid being seen or run away. Daniel can withstand only a few attacks from a monster before he dies, which will cause the most recent save of the game to load. The player can restore Daniel's health by using laudanum found throughout the game. The player can hinder monsters by closing doors and building barricades from nearby objects. However, monsters can destroy doors and knock over objects. Hiding in dark areas where monsters will not notice Daniel is also effective, but will decrease Daniel's sanity. In higher difficulties, the monsters will move faster, deal more damage and search for Daniel for longer periods of time.


On 19 August 1839, a young man awakens in the dark and empty halls of the Prussian Brennenburg Castle with no memory about himself or his past.[2] All he can remember is that his name is Daniel, that he lives in Mayfair, and that something or someone is hunting him.[12][13] Shortly after regaining consciousness, Daniel finds a note he wrote to himself, which informs him that he has deliberately erased his own memory and is being hunted by a "Shadow", an unearthly presence that manifests itself through fleshy, acidic growths spreading throughout the castle. The note instructs Daniel to descend into the Inner Sanctum of the castle in order to find and kill its baron, Alexander.


To maximize the production of vitae, the victims were forced to consume a potion that induced amnesia, so that they could never grow accustomed to their torment. Unbeknownst to Daniel, application of vitae to the orb further enraged the Shadow in addition to briefly repelling it, sealing his eventual doom. Increasingly desperate to escape the Shadow, Daniel became sadistic in his attempts to harvest vitae, and accidentally killed an escaping prisoner, a young girl, in a fit of rage. Following the final ritual, Alexander sensed Daniel's guilt and declining faith in him and left him for dead as a result. Realizing how Alexander had manipulated him, Daniel swore revenge and swallowed an amnesia potion in order to overcome his paralyzing guilt.


As Daniel nears the Inner Sanctum, he encounters Heinrich Cornelius Agrippa, a man who had once studied the orbs with his student Johann Weyer and has since been kept alive and imprisoned by Alexander. He tells Daniel that Weyer has been able to harness the power of the orbs to travel between dimensions, and instructs him in finding the pieces of what used to be his own orb, which is needed to breach the Inner Sanctum. Agrippa also asks Daniel to take with him his head, which can be severed alive using a tonic invented by Weyer, and throw it into the inter-dimensional portal after Alexander opens it. Once Daniel enters the Inner Sanctum, there are three possible endings: he can let Alexander succeed, then be killed by the Shadow and descend into darkness, while Alexander tells him his sacrifice will be forever celebrated; he can prevent the portal from opening by knocking over its support columns, then leave the castle content with his redemption after the Shadow kills only Alexander; or he can throw Agrippa's head into the portal, which leaves the Shadow to kill both Alexander and Daniel, though Agrippa promises to save Daniel from descending into darkness, calling upon Weyer to help him.


The player takes control of an unnamed woman, who awakens with amnesia in a dungeon cell. A phonograph in the cell contains a recording by a woman named Justine, who tells the unnamed woman that she is the subject of a psychological test. The woman must overcome three puzzles to escape the dungeon. In each, she has the option of simply abandoning the puzzle and walking away, but doing so will cause an innocent victim to die. She is also pursued by the Suitors, three monstrous characters who turn out to be Justine's former paramours, now twisted by physical and psychological torture. After surviving the puzzle sections, the woman discovers a phonograph dangling from the ceiling, which causes the walls of the chamber to close in and threaten to crush the woman. She passes out, but awakens unharmed and begins to congratulate herself. The woman is Justine, who staged the entire experiment to see if she still had any compassion for humanity within herself. The ending sequence's dialogue differs depending on the number of people Justine had rescued.


Amnesia: The Dark Descent is a first person survival horror. The game puts in control of Daniel, who wakes up in a dark mansion not remembering a thing. The first thing that you have to do is follow a trail of pink liquid. The game constantly reminds you of what you have to do so that you don't get lost. Amnesia is a game that is best played with the correct gamma settings, so that the screen is dark. It is also best played at high volume and in a dark room, so that you can immerse yourself in the experience. One interesting concept in this game is that you will lose your sanity when you are in the dark, so you have to be careful not to stay in dark places for long. When you stare at weird things or enemies, you sanity will also start to decrease, which makes the image that you see blurry and your character will start stumbling and seeing visions. You can increase your sanity by lighting a lantern, advancing through the game or by solving puzzles.


Amnesia: The Dark Descent puts you in the shoes of Daniel as he wakes up in a desolate castle, barely remembering anything about his past. Exploring the eerie pathways, you must also take part of Daniel's troubled memories. The horror does not only come from the outside, but from the inside as well. A disturbing odyssey into the dark corners of the human mind awaits. A sound of dragging feet? Or is your mind playing tricks on you?


By using a fully physically simulated world, cutting edge 3D graphics and a dynamic sound system, the game pulls no punches when trying to immerse you. Once the game starts, you will be in control from the beginning to the end. There are no cut-scenes or time-jumps, whatever happens will happen to you first hand. Something emerges out of the darkness. It's approaching. Fast.


Amnesia: The Dark Descent is a video game published in 2010 on Windows by THQ Inc., 1C Company, 1C-SoftClub, Snowball Studios, Frictional Games AB. It's an adventure game, set in a detective / mystery, horror, survival horror, graphic adventure, puzzle elements and amnesia themes, and was also released on Mac and Linux.


Just as in the first game, the playable character has a fear level, which gradually builds up when Tasi walks in complete darkness. In these moments, she starts hallucinating and hearing voices in her head. In addition, the screen may display disturbing images that have a jump-scare effect.


In this first person survival horror game, the goal is to not only survive but also escape with your (Daniel's) wits in-tact. This difficult task is posed upon the gamer by questioning every move that you make; from standing in the light of your lantern to walking in the abyss of darkness. Find out how far the human mind can stretch in a game where insanity is a large possibility from the trials that an eerie castle possesses, along with the inhabitants that are inside. 2ff7e9595c


0 views0 comments

Recent Posts

See All

Pokemon go 4 apk

Pokemon Go Fake GPS Joystick APK: como falsificar sua localização Pokemon Go é um popular jogo de realidade aumentada que permite...

Comments


bottom of page